one.sc turns a single prompt into a production-ready mesh, textured, rigged and exportable — before you finish your sip of coffee.
Traditional 3D pipelines move in days: concept, blockout, sculpt, retopo, UVs, bake, texture, rig. We collapsed that into a single inference. One prompt. One second. One production-ready file.
No signup, no card. Hit run and we'll bill your free credits first. Outputs land as GLB, USDZ and FBX.
A single REST call returns a signed URL to your asset in every major format. Stream into Unity, Unreal, Blender, Three.js, Spline, or your in-house renderer.
$ curl https://one.sc/v1/generate \
-H "Authorization: Bearer $ONE_KEY" \
-d '{
"prompt": "a cracked obsidian katana",
"format": "glb",
"quality": "studio"
}'
{
"id": "asset_3kxv9",
"status": "ready",
"elapsed": "0.97s",
"url": "https://cdn.onesc.fun/asset_3kxv9.glb"
}
The slowest part of 3D used to be 3D. Now it's deciding what to make.